Adventure Time Fan Ficton Wiki
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New Super Mario Bros. Wii is a sidescrolling 2.5D Adventure Time platformer for the Wii. In addition to the single-player experience, the game also features a multiplayer mode for up to four players. It features items and levels from both the Adventure Time and Mario world. It is also the first title to support a Super Guide mode. The game introduces Mario Power-Ups.

Plot[]

Finn, Jake, Marsha, Princess Bubblegum and Flame Princess were celebrating Marceline's birthday, when a huge cake slides in. Immediately, Lord Grim (who masterminded the plot to infiltrate via the Birthday Cake) and the Adventure Time Villains pop out and throw the cake on top of Marceline and Princess Bubblegum, trapping her inside and leaving her friends stunned. From there, the villains load her onto their Airship while Finn, Jake, Marsha and Flame Princess follow closely. The Candy People from the castle soon use a cannon to blast away presents containing Mario Items so Finn and the others can obtain, but they explode in the air and spread the items in nine worlds.

​When Finn and the gang finally get to the final castle, Marsha goes in first and when Finn and the rest fcatch up to her, they find her under the same spell from World 4. One of them has to jump on a ! Switch behind Marsha to defeat her, sending him falling into the lava below. After, Finn, Jake, and Flame Princess celebrate their victory, they see the fake Princess Bubblegum and Marceline crying in a cage. However, she turns out to be Dark Princess and Dark Princess disquised as them. Dark Princess then powers Marsha up, making her huge. After Marsha has been powered up, the other three can do nothing but flee from the giant boss. Soon they find a dead end with a huge ! Switch. They push it, and Giant Marsha growsw to normal size in final defeat as the real Princess Bubblegum and Marceline is released from her cage. As they venture out, they see Jake, Princess Bubblegum, Marsha and Flame Princess arrive in their hot air balloons. Jake lets Finn and Marceline into his balloon and is accidentally left behind. Marsha, Flame Princess and Princess Bubblegum then offer Jake a ride in their balloon. As they sail off, Marceline asks Finn if she told him about the Secret World.

​After the credits, Dark Princess is seen limping. He meets Lord Grim, who shows DP the rest of the villains trying to geton their feet. They finally succeed and decide to all walk away from each other.

Gameplay Features[]

​The story mode of the game can be played in either single-player mode or multiplayer cooperative mode. Players are allowed to be freely added and can also be removed in between levels on the World Map. The camera pans as players move and it zooms in and out depending on their distance to one another. However, there is a limit, and players who are far behind would lose a life.

After clearing World 1-3 once, a Toad runs up and tells the heroes bad news. The letter is sent from Bowser Jr., saying that he ordered his minions to stuff annoying Toads they capture into ? Blocks. They can only be rescued in single-player mode. A Toad will grant Mario three 1-ups if he is carried to the goal flag.

? Blocks usually create one item for each player with lives remaining. If more than one player is playing, and all players are in their starting form, a ? block containing an item such as a Fire Flower or Ice Flower that would only appear in Super form when in single-player will produce that item for one player plus Super Mushrooms for the others.

When a player loses a life, they reappear inside a bubble. The player inside the bubble can shake the Wii Remote to bring themselves closer to the other players that are currently not in a bubble. Bubbles can only burst when a player not in a bubble comes in contact with the bubble or throws a fireball, an iceball, a shell or a frozen enemy at the bubble. A player can place themselves in a bubble purposefully without losing a life by pressing the  button on the Wii Remote or the  button on the Nunchuk if it is connected. The player inside the bubble cannot be harmed by anything and retains their previous form. However, if everyone has lost all their lives, or if someone loses a life and everyone else is in a bubble, then all players have to restart the level from the beginning or the midpoint flag if the players touched it on a prior attempt. The players in bubbles return to their normal form, but do not lose any lives.

When one player grabs the flagpole at the end of the level, the timer stops and the other players would have a limited amount of time to grab the flagpole before the level ends; however, there is no penalty to the players left behind other than the lost opportunity for points or a 1-Up by grabbing the flagpole.

Players play the game by holding the Wii Remote sideways or by using the Wii Remote and Nunchuk combination. If a player tilts the Wii Remote, the could perform actions such as them changing the direction of a light or it could be used for tilting platforms when they have been activated. Players can activate these by standing on them; the color and the symbol of the character on the platform determines who is controlling them.

Shaking the Wii remote activates the spin jump. Players can carry objects such as frozen enemies and barrels by  ( with Nunchuk) or shaking the Wii Remote near the object.

It's possible to ride on Horses as well. It can retain many different objects in the game in his mouth including hammers, fireballs, iceballs, shells, Toads, power-ups, and other players and can also devour enemies. Horse can also use a Flutter Jump. Horse can eat five apples in a course to produce an egg with a power-up or 1-Up. Horse cannot be harmed by sharp objects and enemies such as Dark Wolves and Demons as long as he lands on them. Horse(s) brought to the end of the course must be abandoned, therefore, there are only certain levels in which players can ride Horses.

​Candy People Houses and enemy encounter screens are in this game; items obtained are stored in an inventory that can be accessed with the  button ( button with the Nunchuk) on the map screen. Pressing  on the map allows the player to go to any previously visited world.

Up to five stars can appear on a player's profile. The first appears after the player has beaten Bowser for the first time (using any method), the second appears when all levels (excepting Warp Cannons/Pipes and Toad Houses) have been beaten, the third appears if all Star Coins from Worlds 1 to 8 are obtained, the fourth appears when all Star Coins in World 9 have been obtained, and the fifth appears once the player has beaten every level (including Warp Cannons, etc.) and has collected every Star Coin. The stars will shine if the player did not use the Super Guide.

Super Guide[]

​Debuting in the game, the Super Guide provides players assistance to clear levels. When the player has failed to pass a level at least eight times, a green box will appear at the start of the level. When the player hits the green box, the level will restart in auto-pilot mode: a computer-controlled Gender-swaps will play the level on their own. The Super Guide will show the player how to beat the level, but does not use shortcuts, take damage or reveal secrets. While the Super Guide is running, the player can press the  button on the Wii Remote at any time to take control back; the game will start exactly where the Super Guide left off. Once the player has taken control back, they cannot turn it back on in the middle of the level. The level will still be passed, even when the Super Guide assistance is used, though the level will still be red, and any stars on the profile will not shine. If the player takes over, they will continue to play as the gender-sawp, rather than the counter part. Losing a life as the gender swap will allow one to control the counter part again, without losing a life. 

Levels[]

The game has nine worlds with a world map similar to New Super Mario Bros. There are Candy People Houses, forts, castles, Warp Cannons, Warp Pipes (in World 2), Beanstalks (in World 7) and horizontal "platform" Pipes (in World 6). Enemies also patrol the map screen. If the enemies come in contact with them, they must play an Enemy Course. Players must collect eight Lolly Pop Ballons to make a chest with a Candy Person trapped in it appear. If the Candy Person is saved, three Super Mushrooms are rewarded. Each Enemy Course is different on each world.

There are 78 courses in the game. Kidnapped Candy Person will sometimes be hidden in previously beaten levels in single-player mode. If the Candy Person is carried to the level exit, Mario will be rewarded with three 1-Ups.

Other than the game's main campaign, which can be played with up to four players, New Super Mario Bros. Wii offers special multiplayer challenges. Those challenges have some levels taken from the campaign, and some newly created levels. There is a Free for All mode and a Coin Battle mode. Free for All mode has players competing for a high score, while Coin Battle mode has them competing for the most collected coins in the level.

World 9 is unlocked after completing the game. There are 8 stages in that world, and each stage is unlocked by collecting all the Star Coins in each of the preceding 8 worlds.

Worlds[]

  • World 1 (Grass Lands)
  • World 2 (Fire Kingdom)
  • World 3 (Ice Kingdom)
  • World 4 (Beach)
  • World 5 (Forest)
  • World 6 (Mountain Kingdom)
  • World 7 (Cloud Kingdom)
  • World 8 (Nightosphere)
  • World 9 (Space; Bonus World)
  • Coin Battle World (multiplayer only)

Characters[]

  • Finn
  • Jake
  • Marsha
  • Flame Princess
  • Horse (Yellow, Orange, Pink, Baby Blue)
  • Princess Bubblegum
  • Marceline
  • Candy People

Enemies[]

Bosses[]

World 1[]

  • Dark Wolves - Enemy Course Enemies
  • Dark Princess - Fortress and first castle Boss
  • Dark Prince - Second Castle Boss

World 2[]

  • Flambits - Enemy Course Enemies
  • Flame Princess (Under spell) - Fortress and first castle boss
  • Flame King - Second castle boss

World 3[]

  • Penguins - Enemy Course Enemies
  • Ice Princess - Fortress and first castle boss
  • Ice King - Second Castle boss

World 4[]

  • Wolves - Enemy Course Enemies
  • Marsha (Under spell) - Fortress and First Castle Boss
  • Hunson Abadeer - Second Catle Boss
  • Lord Grim - Airship Boss

World 5[]

  • Lions - Enemy Course Enemies
  • Marshaleo Abadoe (Under Spell) - Fortress and Second Castle Boss
  • Hailey Abadoe - Second Castle Boss

World 6[]

  • Demonicorns - Enemy Course Enemies
  • Lord Grim - Fortress, Airship and First Castle Boss
  • Lady Grim - Second Castle Boss

World 7[]

  • Evil Unicorns - Enemy Course Enemies
  • Ash - Fortress and First Castle Boss
  • Ashley - Second Castle Boss

World 8[]

  • Demons - Enemy Course Enemies
  • Ice Prince - Fortress Boss
  • Lord Grim - Airship Boss
  • Marsha (Under Spell) - Castle Boss

 Enemies[]

  • Dark Wolves
  • Flambits
  • Fire Wolves
  • Fire Elemental
  • Snow Golems
  • Penguins
  • Ice Cyclops
  • Wolves
  • Fish
  • Hermit Crabs
  • Puffer Fish
  • Lions
  • Deer
  • Wolves
  • Why-Wolves
  • Hug Wolves
  • Demonicorns
  • Moles
  • Mountain Sheep
  • Evil Unicorns
  • Birds
  • Cloud People
  • Demons

Minigames[]

  • Power-Up Pannels
  • 1-Up Blast
  • Enemy Course

Transformations[]

  • Small Finn (Starting Form)
  • Super Finn (Super Mushroom Required)
  • Fire Finn (Fire Flower Required)
  • Ice Finn (Ice Flower Required)
  • Propeller Finn (Propeller Suit Required)
  • Penguin Finn (Penguin Suit Required)
  • Mini Finn (Mini Mushroom Required)
  • Invincible Finn (Super Star Required)

Blocks[]

  • ? Block - Contains a coin or item when hit.
  • Brick Block - Breaks or contains coins when hit.
  • Block - Block that can't break. When a Question Block is hit it turns into a Block.
  • Super Guide Block - Appears after Finn dies eight times in a row in one stage. When hit, Fionna will clear the stage for Finn.
  • White-Green checkered block - A block that when Finn jumps on it, it makes him jump higher
  • Pow Block - A block that causes a large tremor on the ground.
  • Glow Block - A block that shines light in dark areas.
  • Dotted line block - A block that is transparent. A Switch is needed to activate the block.
  • Red Switch Block - A block that is activated by a Switch.
  • Lakitu Block - When activated a Lakitu appears and it will throw coins.
  • Propeller Block - It is a block that can be picked up and works like the Propeller Mushroom.
  • Flying ? Block - A type of Question Block that flies in a rythmic pattern to the song of a stage. Once hit, it becomes a Block.
  • Giant ? Block - A huge question block that only appears in 6-5. Acts like a normal block.
  • Coin Block - A block that contains many coins. Looks just like a Brick Block and become an Block when empty. Pops out 5 Coins when used quick enough.
  • Roulette Block - A block with various items scrolling on it. Finn can hit it, and release the power-up shown.
  • Stretch Block - A block made up of 5 segments that stretches to act as a bridge in certain levels.

Items and Objects[]

  • Super Mushroom
  • 1-Up Mushroom
  • Coin
  • Fire Flower
  • Red Ring
  • Red Coin
  • Blue Coins
  • Super Star
  • Star Coin
  • Mini Mushroom
  • Propellor Mushroom
  • Penguin Suit
  • Ice Flower
  • Dash Coins
  • Apples
  • Barrel
  • Tilt Lift
  • Lolly Pop Balloons
  • P-Switch
  • ? Switch
  • ! Switch
  • Springboard
  • Donut Lift
  • Checkpoint
  • Beanstalk
  • Ice Block
  • Finn Car
  • Giant Bubble
  • Horse Egg
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